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A wall of printed interface screens and sticky notes from a product design sprint

Niko Frame

Product & UX designer working with early teams — I turn a fuzzy problem into something people can use, from the first messy whiteboard to the build-ready spec, and I stay close to engineering until it actually ships.

What I do · 01

Product design

End-to-end design for web and mobile products: flows, wireframes, and high-fidelity screens, plus the unglamorous edge cases and empty states that decide whether a thing feels finished. I work in tight loops with founders and PMs rather than handing over a deck and disappearing.

What I do · 02

Design systems

Component libraries and tokens that a small team can actually maintain — documented, themed, and wired to code so the design file and the product do not drift apart a month after launch. I would rather ship a small system people use than a large one they route around.

What I do · 03

Research & prototyping

Lightweight research and clickable prototypes to settle arguments with evidence instead of opinion — five-user tests, quick concept checks, and prototypes real enough to put in front of customers before anyone writes production code.

Taking on new work this quarter — hello@nikoframe.example